DEATHWATCH Mission 1

MISSION: SEIZE CONTROL OF THE LANDING SITE

To gain an effective foothold in the Agrellan battlesphere, it is necessary to control a corridor of airspace for intra-orbital operations, and a suitable landing site for supplies and operations.

A suitable terrestrial forward operating base (FOB) has been identified, but is currently under T’au-aligned mercenary control.

Mission rules: STC Hab-bunker control:

Friendly operatives control the STC Hab-bunker if the total APL of friendly operatives on its Vantage Point is greater than that of enemy operatives on its Vantage Point.

Mission objectives:

At the end of the second and fourth Turning Points, you score VPs as follows:

  • If friendly operatives control the STC Hab-bunker, you score 1VP.
  • If friendly operatives control the Fronteris Landing Pad Door, you score 1VP.
  • If friendly operatives control the Vox-antenna, you score 1VP.
  • If friendly operatives control the Auspex Shrine, you score 1VP.
  • If Deathwatch controls the Fronteris Landing Pad Door, they score 2VPs.
  • If T’au forces control the STC Hab-bunker, they score 2VPs.

Additional mission information:

STC HAB-BUNKER

  • The roof of a STC Hab-bunker terrain feature has the Vantage point trait.
  • All other parts of it have the Heavy traits

FRONTERIS LANDING PAD

  • The roof of a Fronteris Landing Pad terrain feature has the Vantage Point trait.
  • All other parts of it have the Heavy and Low traits.

Low: An operative climbing onto or dropping from this terrain feature treats its height as 2″ even if the vertical distance it would need to travel would be slightly more than 2″. Note that this means when dropping, the vertical distance travelled is ignored.

FRONTERIS LANDING PAD DOOR
The Fronteris Landing Pad has a Door. Some missions require operatives to control the Fronteris Landing Pad Door. In such missions, the Fronteris Landing Pad Door is treated as an objective marker, except that a friendly operative controls the Fronteris Landing Pad Door if it is on the Door and the total APL characteristic of friendly operatives on that Door is greater than that of enemy operatives on that Door.

AUSPEX SHRINE

  • The base of an Auspex Shrine terrain feature has the Insignificant trait.
  • The pipe has the Light and Traversable traits.
  • All other parts of it have the Heavy trait.

Auspex Shrine Control Area
Some missions require operatives to control the Auspex Shrine. In such missions, the Auspex Shrine control area is treated as an objective marker, except that a friendly operative controls the Auspex Shrine if it is on the control area and the total APL characteristic of friendly operatives on that control area is greater than that of enemy operatives on that control area.

VOX-ANTENNA

  • The platform of a Vox-antenna has the Vantage Point and Confined traits.
  • The handrails on the platform have the Insignificant trait.
  • The ladder has the Heavy and Scalable traits.
  • All other parts of a Vox-antenna terrain feature have the Heavy trait.

Confined: While an operative is on this terrain feature’s Vantage Point, no other operatives can finish a move or be set up upon this Vantage Point.

Scalable: Each time an operative climbs this part of the terrain feature, the final increment of distance less than 2″ is ignored, instead of being rounded up to 2″.

Designer’s Note: This means an operative looking to climb onto a Vox-antenna’s Vantage Point via the ladder will travel vertically 4″. instead of the usual 6″.

Vox-antenna Control Area
Some missions require operatives to control the Vox-antenna. In such missions, the Vox-antenna Vantage Point is treated as an objective marker, except that a friendly operative controls the Vox-antenna if it is on its Vantage Point.